Esports is about to introduce the virtual world within the framework of games

The Esports course at Wolverhampton College offers guidance on all parts of the industry, as well as a chance to play competitively

Students and tutors on a single course welcomed the inclusion of a program of Esports events alongside the Commonwealth Games in Birmingham.

The Commonwealth Games have always strived to showcase lesser known or more unusual sports alongside traditional sports such as athletics, swimming and wrestling.

Sports that are a regular part of the program include lawn bowling and netball, while tenpin bowling was part of the 1998 program in Kuala Lumpur and Australian rules football, Sepak takraw and lacrosse all served as demonstration events .

Now, following discussions between the Commonwealth Games Federation (CGF) and the World Esports Federation, players from all 72 Commonwealth nations and territories will be part of the games following the announcement of the inaugural Commonwealth Esports Championships.

The pilot event will have separate branding, medals and organization but will run alongside the games at the Birmingham International Convention Center over two days.

It follows the inclusion of esports on the program for the 2022 Asian Games, with eight gold medals up for grabs, and has been touted as a future sport in the games program with 2030 favorites Hamilton wanting electronic sports are included.

Esports has grown into a multi-million pound industry and has seen thousands of gamers looking for ways to get involved, whether by joining teams or taking courses across all areas of the industry.

Wolverhampton College, which introduced the University of the Arts London eSports Tier 2 Diploma, is a place where students can learn about the industry and combine it with competition at the start of the year. university.

The course, which is one of a kind in the region, is designed for students who want to focus their learning and career development in the world of esports.

The qualification is endorsed by the British Esports Association and is recognized by employers in a range of roles, allowing students to learn about event planning, graphics and streaming, as well as play Rocket League in part of a British esports championships team.

Course tutor Liam Pinches said the course aims to dispel misconceptions about esports and also help students think about what they want to do in the future in the industry.

He said: “I think people mistakenly conceive of Esports as just games and even if that’s part of it and if the team is good enough to go pro they can do it, there’s also the way of marketing and industry events.

“When you see the tournaments, the prizes are huge and there’s also content creation with streaming, so in the 21st century it’s a legitimate career outside of the 9-to-5 genre.”

Mr Pinches said the introduction of the Commonwealth Esports Championships was huge for the gaming industry.

He said: “It puts it in the spotlight and legitimizes it in that it’s a competitive thing that can have value, rather than just playing games in their bedroom.

“Bringing it to Commonwealth level shows the potential it has in the audience it has and the exposure it will get in the media will show parents that what their children are doing is something new and something that grows massively.”

Jack Finch and Mason Dean, 18, were two of the students who learned about the industry during the course, both delighted to see esports featured at the Commonwealth Games.

Jack, from Sedgley, said: “I think it’s really good and a step in the right direction, so I’m really happy to see Esports getting this kind of recognition.”

Mason, from Parkfields, said: “I’m really happy because I know a lot of people don’t take esports seriously so it’s a great way to gain mainstream recognition.

“I’ve played games all my life so I love being able to play games in the team we have here and it would be great to go to games in the future.”


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